AI Insights · Timothy · January 2022
Top 5 Military Games on Android in the UK Q4 2021
Discover the performance trends of the top 5 military games on Android in the UK during Q4 2021, including insights on downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 military games on Android in the United Kingdom showed varied performance in terms of downloads, revenue, and active users. Here's a detailed look at their trends based on data from Sensor Tower.
Call of Duty: Mobile Season 8 experienced fluctuations in both revenue and downloads. Weekly revenue ranged from $55K to $88K, peaking at around $88K in the final week of December. Downloads saw a notable increase towards the end of the quarter, rising from 4.6K to 8.6K. Active users showed a slight decline in early weeks but surged to approximately 121K by December 20.
Top War: Battle Game saw its weekly revenue peak at around $85K in late October, with fluctuations throughout the quarter. Downloads decreased significantly, dropping to 645 in early December before slightly recovering to 1.9K by the end of the month. Active users remained relatively stable, peaking at around 33K in the final week of December.
Warpath: Ace Shooter had a varied performance in weekly revenue, ranging from $22K to $48K, with the highest revenue recorded in the week of December 20. Downloads were relatively low, peaking at 1.9K in late October and falling to below 1K in several weeks. Active users showed a decline from 21.9K to around 18.5K by the end of December.
TOY WARS exhibited a steady increase in revenue, peaking at approximately $13.9K in the final week of December. Downloads remained modest, with a slight increase from 195 to 265 over the quarter. Active users saw a decline from 2.3K to 1.4K by the end of December.
Gunship Battle Total Warfare showed steady weekly revenue, ranging from $7.4K to $11K, with the highest earnings in early October. Downloads were relatively stable, peaking at 1.9K in mid-October. Active users increased from 3.3K to approximately 4.4K by mid-December before slightly decreasing to 3.5K by the end of the quarter.
For more insights into the performance of these games, visit Sensor Tower.